We have chosen to make our game an interactive endless runner with the theme of New Zealand - this game will be a kiwi running in a New Zealand forest collecting rugby balls. Even though this is cliche we feel that it fits in perfectly with the branding and ideas behind Air New Zealand.
We are going to use Unity to create this environment as it seen the most practical to create a 3D endless runner game. There are simple ways to create effective terrains such as trees and mountains.
Also there are a few tutorials to help us create this 3rd person endless runner game.
Sunday, 27 July 2014
Existing Motion Capture Games
https://www.behance.net/gallery/3958777/You-are-Swan
This is a particularly interesting example in terms of the context of our project. This was an installation at the Lane way festival in Perth and functions in a similar way to how we would like our program to work.
What is particularly relevant is how the character in the game is controlled, and how the game function in relation to this. The character just moves forward at a constant speed and the duck is controlled by moving left to right to move around obstacles in their path. This could be an interesting solution to how we can make our game.
https://www.behance.net/gallery/9224555/iShares-Kinect-Game
This is an interesting concept in terms of relating a game to the brand. This is a game promoting a stock app, where you have to keep the ball in the middle of the path using motion control.
This shows a more abstract way of approaching our brand than perhaps going for a literal idea, and more of a metaphor for travel or something, like the balancing the ball on the line is like balancing shares.
https://www.behance.net/gallery/9289889/Living-Cell-Interactive-installation
Another sick interactive instalation on the floor of cells. Tis mean.
https://www.behance.net/gallery/12493269/Digital-action-painting
http://vimeo.com/75503831
Using motion capture to paint
https://www.behance.net/gallery/13918149/Kinect-Beach-Soccer-Experience
Football Kinekt game
https://www.behance.net/gallery/17406383/Brilique-Interactive-Game-
We could make this
https://www.behance.net/gallery/17357151/AstraZeneca-pulse-game
https://www.behance.net/gallery/18097957/Interactive-Quiz
https://www.behance.net/gallery/18006323/Coca-Cola-K2-Videowall
Rad interactive wall for coke
https://www.behance.net/gallery/5887825/Interactive-game-for-Festo
https://www.behance.net/gallery/7211133/BRICK-Kinect-Wall-Game
Pong on the entire side of a building mixed with daft punk that uses motion control and sound. Reall really really awesome. a simple game yet a really engaing and creative experience. Perhaps we need to consider not so much how dynamic the game itself is as apposed to how dynamic the whole experience is.
This is a particularly interesting example in terms of the context of our project. This was an installation at the Lane way festival in Perth and functions in a similar way to how we would like our program to work.
What is particularly relevant is how the character in the game is controlled, and how the game function in relation to this. The character just moves forward at a constant speed and the duck is controlled by moving left to right to move around obstacles in their path. This could be an interesting solution to how we can make our game.
https://www.behance.net/gallery/9224555/iShares-Kinect-Game
This is an interesting concept in terms of relating a game to the brand. This is a game promoting a stock app, where you have to keep the ball in the middle of the path using motion control.
This shows a more abstract way of approaching our brand than perhaps going for a literal idea, and more of a metaphor for travel or something, like the balancing the ball on the line is like balancing shares.
https://www.behance.net/gallery/9289889/Living-Cell-Interactive-installation
Another sick interactive instalation on the floor of cells. Tis mean.
https://www.behance.net/gallery/12493269/Digital-action-painting
http://vimeo.com/75503831
Using motion capture to paint
https://www.behance.net/gallery/13918149/Kinect-Beach-Soccer-Experience
Football Kinekt game
https://www.behance.net/gallery/17406383/Brilique-Interactive-Game-
We could make this
https://www.behance.net/gallery/17357151/AstraZeneca-pulse-game
https://www.behance.net/gallery/18097957/Interactive-Quiz
https://www.behance.net/gallery/18006323/Coca-Cola-K2-Videowall
Rad interactive wall for coke
https://www.behance.net/gallery/5887825/Interactive-game-for-Festo
https://www.behance.net/gallery/7211133/BRICK-Kinect-Wall-Game
Pong on the entire side of a building mixed with daft punk that uses motion control and sound. Reall really really awesome. a simple game yet a really engaing and creative experience. Perhaps we need to consider not so much how dynamic the game itself is as apposed to how dynamic the whole experience is.
Saturday, 26 July 2014
Air New Zealand Branding
Tuesday, 22 July 2014
Ways to create Motion Tracking
There are multiple ways and tools that we can use to create this motion tracking effect.
One way is to use motion-control technology such as the Razer Hydra or the Kinect for Windows.
Another way could be to use technology which is called Extreme Motion. This new uprising technology uses an ordinary 2D computer camera and converts the images into a 3D model - this allows the user to directly interact with the game environment.
Another way this motion tracking idea can be attained is through using action script
One way is to use motion-control technology such as the Razer Hydra or the Kinect for Windows.
Another way could be to use technology which is called Extreme Motion. This new uprising technology uses an ordinary 2D computer camera and converts the images into a 3D model - this allows the user to directly interact with the game environment.
Another way this motion tracking idea can be attained is through using action script
Brainstorm
Sam and I did a brainstorm of ideas for our game - we have finalised it to an installation piece for the Air New Zealand brand
Monday, 21 July 2014
Water Installation
It would be cool if our game was slightly different to everyone else - the point of difference could be the medium that it performed in - i.e. an installation
This is a really cool installation involving light:
http://vimeo.com/47095462
This is a really cool installation involving light:
http://vimeo.com/47095462
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