https://www.behance.net/gallery/3958777/You-are-Swan
This is a particularly interesting example in terms of the context of our project. This was an installation at the Lane way festival in Perth and functions in a similar way to how we would like our program to work.
What is particularly relevant is how the character in the game is controlled, and how the game function in relation to this. The character just moves forward at a constant speed and the duck is controlled by moving left to right to move around obstacles in their path. This could be an interesting solution to how we can make our game.
https://www.behance.net/gallery/9224555/iShares-Kinect-Game
This is an interesting concept in terms of relating a game to the brand. This is a game promoting a stock app, where you have to keep the ball in the middle of the path using motion control.
This shows a more abstract way of approaching our brand than perhaps going for a literal idea, and more of a metaphor for travel or something, like the balancing the ball on the line is like balancing shares.
https://www.behance.net/gallery/9289889/Living-Cell-Interactive-installation
Another sick interactive instalation on the floor of cells. Tis mean.
https://www.behance.net/gallery/12493269/Digital-action-painting
http://vimeo.com/75503831
Using motion capture to paint
https://www.behance.net/gallery/13918149/Kinect-Beach-Soccer-Experience
Football Kinekt game
https://www.behance.net/gallery/17406383/Brilique-Interactive-Game-
We could make this
https://www.behance.net/gallery/17357151/AstraZeneca-pulse-game
https://www.behance.net/gallery/18097957/Interactive-Quiz
https://www.behance.net/gallery/18006323/Coca-Cola-K2-Videowall
Rad interactive wall for coke
https://www.behance.net/gallery/5887825/Interactive-game-for-Festo
https://www.behance.net/gallery/7211133/BRICK-Kinect-Wall-Game
Pong on the entire side of a building mixed with daft punk that uses motion control and sound. Reall really really awesome. a simple game yet a really engaing and creative experience. Perhaps we need to consider not so much how dynamic the game itself is as apposed to how dynamic the whole experience is.
This is a particularly interesting example in terms of the context of our project. This was an installation at the Lane way festival in Perth and functions in a similar way to how we would like our program to work.
What is particularly relevant is how the character in the game is controlled, and how the game function in relation to this. The character just moves forward at a constant speed and the duck is controlled by moving left to right to move around obstacles in their path. This could be an interesting solution to how we can make our game.
https://www.behance.net/gallery/9224555/iShares-Kinect-Game
This is an interesting concept in terms of relating a game to the brand. This is a game promoting a stock app, where you have to keep the ball in the middle of the path using motion control.
This shows a more abstract way of approaching our brand than perhaps going for a literal idea, and more of a metaphor for travel or something, like the balancing the ball on the line is like balancing shares.
https://www.behance.net/gallery/9289889/Living-Cell-Interactive-installation
Another sick interactive instalation on the floor of cells. Tis mean.
https://www.behance.net/gallery/12493269/Digital-action-painting
http://vimeo.com/75503831
Using motion capture to paint
https://www.behance.net/gallery/13918149/Kinect-Beach-Soccer-Experience
Football Kinekt game
https://www.behance.net/gallery/17406383/Brilique-Interactive-Game-
We could make this
https://www.behance.net/gallery/17357151/AstraZeneca-pulse-game
https://www.behance.net/gallery/18097957/Interactive-Quiz
https://www.behance.net/gallery/18006323/Coca-Cola-K2-Videowall
Rad interactive wall for coke
https://www.behance.net/gallery/5887825/Interactive-game-for-Festo
https://www.behance.net/gallery/7211133/BRICK-Kinect-Wall-Game
Pong on the entire side of a building mixed with daft punk that uses motion control and sound. Reall really really awesome. a simple game yet a really engaing and creative experience. Perhaps we need to consider not so much how dynamic the game itself is as apposed to how dynamic the whole experience is.
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