When considering a concept for our
game, we decided first on a context and a brand – airport terminals and Air New
Zealand. When we think of an airport terminal, it conjures up quite a different
picture from the Air New Zealand brand image. Sleepy travellers and grumpy
businessmen are in stark contrast to the friendly hospitable feel of the
“Kiwiana”-based Air New Zealand brand. To bring travellers at airports together
and relieve their boredom, we decided to create an interactive game, using
Kinect. This would get waiting travellers off their seats and doing some
physical activity, as well as encourage some friendly competition.
The game itself is an infinite
runner game, similar to the popular smartphone game Temple Run. We decided that
in order to properly parallel Air New Zealand’s visual language and promotional
imagery, the game would be set in native New Zealand bush. Aesthetically, this
is continued throughout the game, with a landscape visible from every screen. In the
game, the player is represented by a Kiwi, with the objective being to collect
the Kiwi’s eggs.
For the hand-in, we decided that
keyboard controls would be more realistic than setting it up with a Kinect
sensor. However if the game was to be placed in context, this is the track it
would be taken down. Multiple players would have the ability to participate
using multiple Kinect sensors, but they would be playing the same game,
competing against each other.
No comments:
Post a Comment